emu: bundle rebuilt EOS + goldberg DLLs with EOSPlus+Steam friend-join fixes #2
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Delete branch "feature/eosplus-steam-emu-rebuild"
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Refresh the bundled emulator DLLs so the native friends-list browse→join UX works for EOSPlus+Steam titles (validated on StarRupture).
EOS (
assets/eos/win64/)Rebuilt from
splitux-gg/eos_sdk_emu-splituxfeature/eosplus-steam-friend-join(PR to itsmain): steam→epic identity bridge, presence-from-lobby auto-derive, real product identity,MAX_PRESENCE_RECORDS24, owner-match lobby/session search,FromStringNULL crash-fix, immediate session propagation. Diagnostic-only logging commits stripped.Goldberg (
build.yml)Repoint the Windows emu download to the
eosplus-cleanrelease (dev+ GSE_FORCE_LOG gate + CI build-loop fixb7246395+steam_friendsconnect/Joinable auto-deriveb7430e00). No Palworld P2P regression — the clean branch is a superset of the old pinned release.Latent bug fixed
res/goldberg/win/shipped empty — Windows goldberg was a no-op. Artifact layout isrelease/<variant>/x64|x86/(notrelease/regular/), SNS dir isx86notx32, and|| truemasked the mismatch. Paths corrected + a hard assertion added so a missingsteam_api64.dllfails the build.⚠ Pending POC before merge
Switched goldberg to the experimental variant (matches the validated bench config). The Steam overlay — the main risk — stays off (
disable_overlay=truedefault; splitux writes noconfigs.overlay.ini). Still want to POC existing goldberg games for networking-side regressions before merging.