Patch Quest handler (goldberg.steamclient + Steamless) + CQP env passthrough #9
No reviewers
Labels
No labels
bug
documentation
duplicate
enhancement
good first issue
help wanted
invalid
question
wontfix
No milestone
No project
No assignees
1 participant
Notifications
Due date
No due date set.
Dependencies
No dependencies set.
Reference
splitux-gg/splitux!9
Loading…
Add table
Add a link
Reference in a new issue
No description provided.
Delete branch "feat/goldberg-steamclient-patch-quest"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Two changes from today's session:
goldberg.steamclient + Steamless DRM shadow — opt-in support for titles that resolve Steam via the steamclient path (lsteamclient →
steamclient64.dll) instead ofsteam_api, e.g. Patch Quest. Deploys goldberg's steamclient into the prefix + shadows Proton's legacycompat copy source, sets GAMEID/WINEDLLOVERRIDES/Steam launch env, writes a root steam_settings, and shadows SteamStub-wrapped exes with a cached Steamless-stripped copy (real install stays pristine). Verified: Patch Quest runs headlessly through splitux-together all session.CQP env passthrough — forwards
GSE_CQP_QP_I/GSE_CQP_QP_Pto the seat-streamer so the vulkan-zerocopy encoder's QP point is tunable (pairs with splitux-together's CQP switch).