-
v1.2.0
Stablereleased this
2026-07-06 13:16:31 -04:00 | 0 commits to master since this releaseDownloads
-
Source code (ZIP)
0 downloads
-
Source code (TAR.GZ)
0 downloads
-
Source code (ZIP)
-
released this
2026-07-02 21:12:41 -04:00 | 5 commits to master since this release- Self-heal for the permanently starved export pool: 600 consecutive dequeue failures at paint time trigger an in-place stream reconnect (fresh pool, new node serial); the consumer rebuilds by node name and viewers auto-rejoin in ~2s. Mitigation — the pool-stranding lifecycle bug remains open.
- Tiled-modifier dmabuf export path: export texture takes the modifier-list allocation path so consumers can import real tiled memory; NV12 conversion dispatches into a scratch storage target and copies into the export texture (tiled exports cannot be STORAGE targets).
Full Changelog: https://github.com/splitux-gg/gamescope-splitux/compare/v1.0.5...v1.1.0
Downloads
-
Source code (ZIP)
0 downloads
-
Source code (TAR.GZ)
0 downloads
-
v1.0.5 Stable
released this
2025-12-23 22:24:45 -05:00 | 24 commits to master since this releaseDownloads
-
Source code (ZIP)
0 downloads
-
Source code (TAR.GZ)
0 downloads
-
Source code (ZIP)
-
v1.0.4 Stable
released this
2025-12-23 20:28:18 -05:00 | 25 commits to master since this releaseDownloads
-
Source code (ZIP)
0 downloads
-
Source code (TAR.GZ)
0 downloads
-
Source code (ZIP)
-
v1.0.3 Stable
released this
2025-12-23 17:34:44 -05:00 | 26 commits to master since this releaseDownloads
-
Source code (ZIP)
0 downloads
-
Source code (TAR.GZ)
0 downloads
-
Source code (ZIP)
-
v1.0.2 Stable
released this
2025-12-23 16:15:23 -05:00 | 27 commits to master since this releaseDownloads
-
Source code (ZIP)
0 downloads
-
Source code (TAR.GZ)
0 downloads
-
Source code (ZIP)
-
v1.0.1 Stable
released this
2025-12-22 23:43:35 -05:00 | 29 commits to master since this releaseFull Changelog: https://github.com/splitux-gg/gamescope-splitux/commits/v1.0.1
Downloads
-
Source code (ZIP)
0 downloads
-
Source code (TAR.GZ)
0 downloads
-
Source code (ZIP)
-
gamescope-splitux v1.0.0 Stable
released this
2025-11-30 01:11:13 -05:00 | 70 commits to master since this releasegamescope-splitux v1.0.0
Gamescope fork with input device holding support for splitux split-screen gaming.
Features
--input-hold-keyboards- Hold keyboard devices--input-hold-mice- Hold mouse devices--input-hold-gamepads- Hold gamepad devices--input-hold-touchscreens- Hold touchscreen devices--input-hold-all- Hold all input device types
Installation
Extract and copy binaries to your PATH, or use with splitux.
Downloads
-
Source code (ZIP)
0 downloads
-
Source code (TAR.GZ)
0 downloads