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released this
2026-07-02 21:12:41 -04:00 | 5 commits to master since this release- Self-heal for the permanently starved export pool: 600 consecutive dequeue failures at paint time trigger an in-place stream reconnect (fresh pool, new node serial); the consumer rebuilds by node name and viewers auto-rejoin in ~2s. Mitigation — the pool-stranding lifecycle bug remains open.
- Tiled-modifier dmabuf export path: export texture takes the modifier-list allocation path so consumers can import real tiled memory; NV12 conversion dispatches into a scratch storage target and copies into the export texture (tiled exports cannot be STORAGE targets).
Full Changelog: https://github.com/splitux-gg/gamescope-splitux/compare/v1.0.5...v1.1.0
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