steam_friends connect/Joinable auto-derive + CI build-loop fix #3
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splitux-gg/gbe_fork-splitux!3
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Delete branch "feature/eosplus-steam-connect-derive"
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dev:b7246395ci(win): fix build loop —)insideecho === (...,release) ===closed thedo(block early, so msbuild fell outside the FOR loop and every main target (incl.steam_api64.dll) silently failed; nightly shipped onlySteam.dll. This is why splitux's bundled Windows goldberg was empty.b7430e00steam_friends: auto-deriveconnect/Joinablefrom a friend's joinable lobby. Real Steam derives+connect_lobby <id>automatically; goldberg didn't, so EOSPlus+Steam friend-join saw empty rich-presenceconnect. Generic Steam primitive.e0bf4b6fdbg_log: opt-in release logging viaGSE_FORCE_LOG— off by default.Diagnostic-only commits (per-PID log filenames, RequestLobbyData logging) intentionally excluded.